Details
Inside this book, you’ll find:
• An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.
• A host of religions – from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights – introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.
• The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the rituals for their signature Discipline: Oblivion.
• Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.
• Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.
• New Loresheets, Backgrounds, and Predator types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.
*Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes and strong language. Reader discretion is advised.